Not to mention the fire extinguisher doesn't even have any new animations--he's just reusing the dumbbell animations and passing it off as a new weapon. The characters are buggy (sewing genius still "sews"--with sound effects and purple(?) uniform included--when he's supposed to be in class. Admittedly, this bug is kinda funny, considering he's reading the colored uniform in class). Other characters seem to have no purpose whatsoever. Didn't YanDev say he wanted 100 characters in the game? So far we have:
AyanoSenpai4 Student Council members2 Basu SistersKuu DereBullied Girl5 kids per club (Martial Arts, Occult, Gardening, Cooking, Art, Light Music, Photography, Sports, Science, Gaming, Drama)--> so 555 bullies5 delinquents10 faculty (5 teachers, 1 gym teachers, nurse, headmaster, counselor, and then Info-chan cause what the hell)10 rivals(You don't want to know how long it took me to calculate that. Last time I paid attention to this game, the rainbow kiddies were all still in, plus Oka. I recounted at least 10 times, so screw you Alex for making me do that)
Most of these characters have a purpose. The clubs offer benefits, the faculty are lowkey bosses and can spell immediate game over, the rivals are the whole POINT of this shit show (despite their lack of existence currently), the bullies are....um--what was their point again? obstacles I think, same goes for the delinquents and Student Council. Largely every student serves some legitimate purpose, either as a hindrance/obstacle or a potential benefit to the player (save for Kuu Dere, Bullied Girl, and the Basu Sisters, who literally don't have much of a point besides being out-of-the-way obstacles. Can't wait till Alex releases the "in-depth tots original" backstory vid for these succubus girls).
The new characters have practically no purpose! Bullied Girl is there for show and will be removed, I get that, but what do the latest few characters offer? They're bland. Okay, so one has a task, big whoop. They're not memorable at all, and whatever tiny benefit they may give is inconsequential. If anything, making it a task to have to MAKE a new uniform to fulfill Kokona's task seems tedious, no? Instead of making it so the player has to, idk, commit to a club or build skill to fulfill her task, they instead just go and get some lazy "shy" character a soda, and he does their bidding. How is that fun?? Or am I missing something??
I just...UGH. I've never been more frustrated with one of Jay's playthroughs. No offense to him, he does his best, but these new characters were so dull and the tasks uninteresting, to the point I got bored halfway through the video. Even the new kill animation (while admittedly grotesque and suitable for a game like this, a somewhat plausible "accidental" death option) only applies to one character, so it's ultimately useless.
Also, YANDERE DEV, STOP GIVING EVERYTHING AWAY! I swear to high hell that by the time this game is released (which we know it won't be, unless it goes the Hello Neighbor route) no one will want to play it, because he'll have given everything away. Nothing will be a challenge anymore, save for trying to keep your eyes open as you wade through the monotony of the game's laundry list of tasks to do. I respected the option for peaceful elimination, I really did, and I liked the notion of having each character have their own unique tasks/love interests to give the world some depth. But is that all really important? And does it have to all be interconnected? It should be optional for the player, not required, because it gets old hella quick.
Ugh, sorry, rant over. This new update has me pissed off, big time.